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  1. #41
    Cerberus
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    Quote Originally Posted by Draylo View Post
    SMN should get Bahamut as a gift!
    Oooooo! Shut your face with such goodness!
    (You know it would never happen... But it would be awesomesauce if it was... I wouldn't be surprised though if SMN got nothing......... We've gotten too much good stuff since Adoulin came out... >_> surely our karma is running dry...)

  2. #42
    Sea Torques
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    Jun 2007
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    Lakshmi

    Quote Originally Posted by Draylo View Post
    SMN should get Bahamut as a gift!
    SMN will Bahamut but instead of MP it will cost 30 job points per summon and he'll come out and do mega flare then leave.

  3. #43
    Sea Torques
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    Asura
    WoW Realm
    The Scryers

    And still no revamp empy gear... This break gonna be really long

  4. #44
    Campaign
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    There's hope for may 2015!

  5. #45
    Cerberus
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    May? There's still March and April that have yet to be announced. (Mind you, there's also that Xol Triumverate battle that is gonna be implemented... It could be any month now that Adoulin is finished. Though why people are so crazy over iLv empy... Those sets cause SO much stupid because of the way their set bonuses work... And without regard to set bonus... Most pieces are not that spectacular... Mostly macro or skill pieces. Though there's exceptions. I hope they change the set bonuses to be less "5/5-only". Though they are extremely pretty.)

  6. #46
    Old Merits
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    Ragnarok

    Quote Originally Posted by FaeQueenCory View Post
    May? There's still March and April that have yet to be announced. (Mind you, there's also that Xol Triumverate battle that is gonna be implemented... It could be any month now that Adoulin is finished. Though why people are so crazy over iLv empy... Those sets cause SO much stupid because of the way their set bonuses work... And without regard to set bonus... Most pieces are not that spectacular... Mostly macro or skill pieces. Though there's exceptions. I hope they change the set bonuses to be less "5/5-only". Though they are extremely pretty.)
    I very much doubt anyone was eagerly awaiting the set bonuses. People are hyped about empyrean cause it's one of the few times SE got job specific sets Right. Of course, I can't speak for every job. But, examples.

    DRG. Lancer is freaking glorious. After the crap that was Drachen, and wyrm, we finally got a real DD set. One so good, that a few pieces have survived post ilvl. <,< Set bonus? total junk, do not care.

    WHM. Still uses every piece of Orison. Unless you have yagrush, then you could do without the head.... but, it still has a use for barspells via the set bonus. lol.

    I'm particularly looking forward to seeing what GEO and RUN get out of empyrean armor.

    Quote Originally Posted by FaeQueenCory View Post
    I hope they change the set bonuses to be less "5/5-only".
    Not sure what you mean there. All the empyrean sets had tiers for 2~ pieces, increasing for every piece added till 5/5.

    Unless you're saying the potency was to low to bother with unless going 5/5?

  7. #47
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    Would like hands to be a ws piece, mikinaak still being BiS is sad. Also wouldn't mind if hands had wyvern hp, getting tired of lrvel 74 ostreger mitts.

  8. #48
    BG Content
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    Lakshmi
    Blog Entries
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    I have high hopes for the DNC set as well. If they just add stat vomit, that would be good. I hope they will enhance the unique properties of each piece, though.

  9. #49
    Nidhogg
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    Aug 2007
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    Bahamut

    I dunno what I'd like to see for Geo's Empy. Maybe Geomancy II +1 for more lawls. +Skill is a given somewhere, prolly head or feet. I'd like to see a piece that has Luopan HP +25% or something. Adding Pet: Regen to gear is a terrible mechanic to increase the duration of your Luopans, I'd much prefer max HP increases. There's really nothing that comes to mind that Geo "needs." I do wonder if it's gear will follow Cor and Brd gear's design and provide buffs to specific spells. Problem with Geo is it's good spells are already too good in most situations, even more so with Idris. Just difficult to imagine it getting even better.

  10. #50
    Old Merits
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    Quote Originally Posted by Ophannus View Post
    Would like hands to be a ws piece, mikinaak still being BiS is sad. Also wouldn't mind if hands had wyvern hp, getting tired of lrvel 74 ostreger mitts.
    I just finally stopped carrying mitts. It's a tiny bonus, that now procs even less often on HB, due to the much faster breaths. Same thought for steady wing. It's 1 freaking HP. I'll take the inv slot. I kept pretty much all the rest of the WHP gear though. except gorget. Considering lancer's it's not needed for HB. And 50 hp on steady wing.. again, inv please.

  11. #51
    Ridill
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    I'd be down with RDM empy tripling buffing durations on others.

  12. #52
    Ridill
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    Bahamut

    Quote Originally Posted by arus2001 View Post
    I'd be down with RDM empy tripling buffing durations on others.
    imo it should've done something like that to begin with. I mean brd can basically triple the duration of it's songs and it only has to keep 2-4 up

  13. #53
    Old Odin
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    Asura

    Quote Originally Posted by dasva View Post
    imo it should've done something like that to begin with. I mean brd can basically triple the duration of it's songs and it only has to keep 2-4 up
    I am still suprised why RDM hasent gotten a enhance buff potency JA. RUN has one for buffs cast on himself. Imho what RDM needs a JA for buff potency up and a JA for AoE buffing (that works on ALL buffs) and a JA to make undispellable buff. with those 3 Jas RDM could potential be considered ok again with empy bonus duration on them.

  14. #54
    Ridill
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    Bahamut

    Quote Originally Posted by Damane View Post
    I am still suprised why RDM hasent gotten a enhance buff potency JA. RUN has one for buffs cast on himself. Imho what RDM needs a JA for buff potency up and a JA for AoE buffing (that works on ALL buffs) and a JA to make undispellable buff. with those 3 Jas RDM could potential be considered ok again with empy bonus duration on them.
    They were going to make the sp2 a potency buff... but people complained too much after they changed there minds about it increasing duration too because otherwise boosting a few spells once every 2 hours would be kinda meh. But yeah those ideas as none sps with reasonably low recast would make me actually want to play rdm again

  15. #55
    Nidhogg
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    Gilgamesh
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    RDM's initial SP2 was considered crap because I don't think it originally worked on Haste/Pro/Shell, but worked on barspells/enspells/stoneskin/phalanx etc. doubled potency of enhancing i think but since 95% of rdm enhancing is self only or party only like refresh/regen, it wasnt deemed that great. Though compared to stymie it was amazing. Stymie should be a 10min ability, honestly. It's more powerful than elemental seal because if the mob is immune, the stymie effect wont be consumed, and it does ensure it will land(unless you get a resist trait proc like gravity on AAMR), but also more limited than ES since it only works on one school of magic. Also ES is lv15 and Stymie is 97. So honestly stymie shoulda been like a 10 or 15min level 99 ability imo.

  16. #56
    Cerberus
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    Jul 2005
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    Shiva

    I'd still take double potency buffs as SP2, over Stymie lol

  17. #57
    Ridill
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    Same, but alas. :/

  18. #58
    Ridill
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    Bahamut

    Quote Originally Posted by Ophannus View Post
    RDM's initial SP2 was considered crap because I don't think it originally worked on Haste/Pro/Shell, but worked on barspells/enspells/stoneskin/phalanx etc. doubled potency of enhancing i think but since 95% of rdm enhancing is self only or party only like refresh/regen, it wasnt deemed that great. Though compared to stymie it was amazing. Stymie should be a 10min ability, honestly. It's more powerful than elemental seal because if the mob is immune, the stymie effect wont be consumed, and it does ensure it will land(unless you get a resist trait proc like gravity on AAMR), but also more limited than ES since it only works on one school of magic. Also ES is lv15 and Stymie is 97. So honestly stymie shoulda been like a 10 or 15min level 99 ability imo.
    Well I think some were excited at first because the original text was increased potency AND duration. I think it actually did more on other buffs but when they released it on test server it was only potency and 5 minutes or so of 22.5% haste every 2 hours wasn't all that exciting... I mean look how little a full 30% full time has changed. Of course now it might be a different story. Rdm capping magic haste by themselves? Yes please. Flurry II would just be hilarious as if it wasn't already.

    But yeah I think everyone wishes that one was still here. Also another point against stymie vs ES is stymie only helps it land doesn't help partial resists as far as I can tell. Which means a lot of the best times to use it are almost guaranteed half resists

  19. #59
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
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    Diabolos

    If the new alluvion stones grant -delay, or oat rate+10-40(depending on quality of stone) or job specific boosts like capes, they could become quite competitive. If shield got like reprisal duration, or pdt mdt II to a small degree(5-10%) even better.

  20. #60
    Nidhogg
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    Seraphus Highwynn
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    Gilgamesh
    FFXI Server
    Diabolos

    Anyone wanna guess at new job point categories?

    Rdm:
    Enhancing duration +1%
    Enfeeb duration +1%

    Drg:
    High Jump/Soul Jump TP +10
    Call Wyvern Effect(grants +1 acc and 1 base dmg to the DRG when Wyvern is active)

    Sch:
    Strategem effect III- Duration of buff/debuff lengthened by 1 second when Manifestation/Accession is active.
    Sublimation effect- increases max sublimation by 5MP

    BLU:
    Efflux TP bonus: grants 5TP bonus per upgrade
    Blue Magic Casting Speed: +1% casting speed to blue magic spells

    PLD:
    Enlight Accuracy Bonus: Grants 1accuracy to enlight
    Reprisal Regen Bonus: regen+1 during reprisal.

    BRD:
    Finale effect: +3.3% chance to dispel up to 2 buffs.
    Madrigal effect: +1 accuracy

    THF
    Conspirator: +1 store tp
    Accomplice/Collaborator Enmity transfer +1%.

    SAM
    Third Eye- 1% chance to avoid area attacks while seigen is in effect
    Weapon Skill secondary effect duration +1%(it aint all about fudo and dps, bitches)

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